Top Ten Signs You Just Met
the Main Bad Guy
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Your assassin henchman just wet his pants.
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The ancient red dragon you had just been fighting says "S**t, I'm out of
here!" and flies away.
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The bad guy just laughed evilly, and seven birds fell dead out of the sky.
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The DM chuckles, and says "I spent seven hours rolling this guy up".
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The bad guy burps, and a human toe flies out of his mouth.
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The DM plays a tape of scary organ music, and starts talking like Boris
Karloff.
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The bad guy is dressed all in black, but has one of those little yellow
smiley face buttons (DMs can be sooo sarcastic).
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You point your wand of fire at him, and it melts.
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The bad guy keeps Elminster in a cage, and occasionally pokes him with
a fork.
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After the battle, the only Player Character to survive is the one that
stayed back in town with the flu.
Top Ten Signs You Pissed
Off The Villagers
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The "interesting new stew" you've been served at the inn smells suspiciously
like sewage.
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One ripe apple at the market place costs more than your last spellbook.
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They're building a gallows outside of your room at the inn. They try to
tell you that it's "modern art".
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One of them asks you for a donation for the "Hire Some Thugs to Kill the
Adventurers" fund.
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Someone glued a spike to your saddle.
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At bed time, your goose-down pillow explodes. The innkeeper says that the
pillow was made from the feathers of very angry geese.
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People keep providing you with gifts of horses, and maps out of town.
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The mayor declares a special "Murder of Foreigners is No Longer Illegal"
day, in your honour.
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Arrows keep appearing in the dirt at your feet. Local villagers shake their
head, and claim that they are fast-growing weeds.
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The villagers hire a band of trolls to rid their town of adventurers.
Top Ten Spells That Never
Made It
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Berman's Death-to-the-Caster.
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Power word, fart.
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Gelatinous Shell (immediately surrounds the caster in a gelatinous
cube).
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Safe fall (like feather fall, but makes you weigh as much as a 12
ton bank vault).
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Polymorph Udder (a highly specialized spell which only affects female
cattle).
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Stinking Klaus (summons a fat, smelly German business man, who chases
your enemies while eating an Oktoberfest sausage and belching).
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Magnetskin (a variation of stoneskin - makes the caster's skin magnetic,
giving all metallic weapons a +10 bonus to hit).
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Meatier Swarm (large chunks of ground chuck rain to the ground).
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Polymorph any Omelet.
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Fireballs (sets the target's testicles on fire - very effective,
but a bit too kinky for TSR).
Top Ten Signs You Play Too
Much AD&D
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Someone says "Why do you have all those numbers tattooed on your hand?",
and you reply "Those aren't tattoos, they're die imprints."
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Your elven fighter has had sex within the last six years - and you haven't.
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You decide to play a zombie, just so you and your character can have the
same skin color.
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You've been surviving so long on Doritos, Coke, and pizza that your body
now contains more plastic than your dice.
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You can recite, verbatim, every single rule from the DMG….but you can't
remember how many kids you have.
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You sign personal correspondences with your character's name.
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After months of work, you have made up the entire dwarven language - words,
rules of vocabulary, the whole lot. You are bilingual, and can now speak
fluid dwarven. Your friends stare at you strangely, and no one will sit
on the same side of the table as you.
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Drug addict and alcoholic friends of yours often stop you to say "Dude,
get a grip".
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Your "If I won the lottery" plans involve creating: (a) a really cool AD&D
room, or (b) hiring actors to play monsters so that you and your friends
can play AD&D for real.
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You'd rather get a natural 18 when rolling character statistics than win
the lottery.
Top Ten Signs Your DM is
Too Easy
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The red dragon suddenly develops a chest cold, and cannot use it's breath
weapon.
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Your party sneaks into the lich's secret dungeons. Luckily for them, the
lich has been born-again, and sent all his undead minions off to do charity
work for the poor.
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The phrase "Oh geez, what do I need with another +5 vorpal longsword" is
used during game play.
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Your cleric is on a first name basis with his god, because of all the times
the god has had to pop in to save the cleric's butt.
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Any major city has at least one "Ressurect-a-matic" on every street corner.
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All the city's guards are first level, and are easily spooked by the flamefinger
cantrip.
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Bubba the Mighty, the most powerful and evil mage in the world, has a soft
spot for fast-talking halflings. Instead of casting meteor swarm
and annihilating the party, he decides to teleport away.
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The party is dividing treasure. The fighter says "Ok, who wants the staff
of the magi? Anybody? Anyone at all? Ok, we leave it leaning against a
tree stump."
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The DM uses a four sider to roll monster attacks.
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The gods in your campaign worship the player characters.
Top Ten Signs Your DM is
Too Hard
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You've been playing for 3 weeks, and have 76 dead characters.
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You're playing in Darksun, but still only use Method I to roll characters.
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Your fighter gets a bit tipsy, and piches the barmaid's bottom. The barmaid
pulls out her bow and her arrow of fighter slaying.
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Your 15th level thief just had the snot kicked out of him by an eight year
old girl.
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There are lethal traps on every latrine door.
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Most peasants have 20 hit dice, and many know the power word, kill spell.
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Somehow you've done it. Your party has slain Emberburn, the most fearsome
and powerful Red Dragon the DM has ever created. The DM stares at you in
shock, still staring down at the "1" he rolled on the dragon's last attack.
After poking him in the arm for five minutes, chanting "horde….horde…..horde…."
over and over, he looks up at you. The look of surprise fades, and an evil
grin replaces it. "As it happens," the DM says with glee, "the dragon had
cast project image just before the party entered the cavern….".
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Your mage has an argument with a local spice merchant. Finally, annoyed
to the breaking point, he casts charm on the merchant. Sadly, the
merchant is a retired 22nd level elven mage. Shaking your head, you reach
for the statistic rolling dice once again…
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Trees can, and often do, explode in huge, 20d6 hit die fireballs. No explanation
is ever offfered.
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Regular rabbits are gone. They have been replaced by the killer-rabbit
from "Monty Python and the Holy Grail".
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